plugins.flash.modes.remote
options used for remote flash
Plugin default:
{ remoteOp = { restore = true; motion = true; }; }
Type: null or (submodule)
Default:
null
Declared by:
plugins.flash.modes.remote.action
action to perform when picking a label. defaults to the jumping logic depending on the mode. @type fun(match:Flash.Match, state:Flash.State)
Plugin default: nil
Type: null or lua function string
Default:
null
Declared by:
plugins.flash.modes.remote.config
Set config to a function to dynamically change the config @type fun(opts:Flash.Config)
Plugin default: nil
Type: null or lua function string
Default:
null
Declared by:
plugins.flash.modes.remote.continue
When true
, flash will try to continue the last search
Plugin default: false
Type: null or boolean or raw lua code
Default:
null
Declared by:
plugins.flash.modes.remote.labels
Labels appear next to the matches, allowing you to quickly jump to any location. Labels are guaranteed not to exist as a continuation of the search pattern.
Plugin default: "asdfghjklqwertyuiopzxcvbnm"
Type: null or string or raw lua code
Default:
null
Declared by:
plugins.flash.modes.remote.pattern
initial pattern to use when opening flash
Plugin default: ""
Type: null or string or raw lua code
Default:
null
Declared by: