plugins.flash.modes.remote

options used for remote flash

Plugin default:

{ remoteOp = { restore = true; motion = true; }; }

Type: null or (submodule)

Default: null

Declared by:

plugins.flash.modes.remote.action

action to perform when picking a label. defaults to the jumping logic depending on the mode. @type fun(match:Flash.Match, state:Flash.State)

Plugin default: nil

Type: null or lua function string

Default: null

Declared by:

plugins.flash.modes.remote.config

Set config to a function to dynamically change the config @type fun(opts:Flash.Config)

Plugin default: nil

Type: null or lua function string

Default: null

Declared by:

plugins.flash.modes.remote.continue

When true, flash will try to continue the last search

Plugin default: false

Type: null or boolean or raw lua code

Default: null

Declared by:

plugins.flash.modes.remote.labels

Labels appear next to the matches, allowing you to quickly jump to any location. Labels are guaranteed not to exist as a continuation of the search pattern.

Plugin default: "asdfghjklqwertyuiopzxcvbnm"

Type: null or string or raw lua code

Default: null

Declared by:

plugins.flash.modes.remote.pattern

initial pattern to use when opening flash

Plugin default: ""

Type: null or string or raw lua code

Default: null

Declared by: